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- STARDOCK LOCO HELP.FIL
- Stardock Loco 1995 Copyright, A. Alanen
- ------------------------------------------------------------------------
- Make sure you read: README.NOW, PACKING.LST.
-
- This file includes:
-
- Simple Help, Modes of Operation (local, door), Scripting Information,
- IGM information and locations, Support Info.
-
- Any bug reports would be appreciated at the addresses at the end of
- the file. Includes the number for the support BBS.
-
- ------------------------------------------------------------------------
- SIMPLE HELP:
- ------------------------------------------------------------------------
- Q:
- Error message appears:
-
- Critical Error [OpenDoors]: Unable to read door information (drop) file.
-
- A:
- What this means: Stardock Loco cannot find the door file specified by the
- path that you are giving it. It's not there!
-
- What to do: Check the path in your batch file that you are using for
- the door. Make sure that it complies with the description
- given below in the different modes of operation section.
-
- **** Double check the trailing \ on the path! It must be there!
-
- Network Problems: If you have your system on a network, make sure
- that the map that you have set is correct for the file
- path. If it still doesn't respond, try copying the door
- file to another directory on an unmapped drive before you
- run the door. Then give the door the new path to the
- copy of the door file.
-
- If that doesn't work, try running it off a node that isn't
- on the network. Just see if it will work.
-
- Other help: If your system supports it, give it the path to a
- different type of door file such as DOOR.SYS or DOORINFO.FIL
-
-
- Stardock Loco can't find a file:
-
- Somehow one of the files was deleted. If it is the player.lst
- try to use the backup file player.bak, and rename it to
- the player.lst. Any other file, just make a blank text file,
- and name it the name of the missing file.
-
- UPDATE: I added a bulletin area to Terran Pete's at the last minute. It
- has not been thoroughly beta tested. Should you experience problems with
- the game, rename or delete BULLETIN.EXE. The game does not require this
- IGM. I only tested this for 3 days, and the rest of the door game has been
- tested for months. I believe that this IGM will work fine, but I want to make
- sure that the game works on your system, and this could be a cure if you have
- problems.
-
-
- -------------------------------------------------------------------------
- Different modes of operation for Stardock Loco:
- -------------------------------------------------------------------------
- sdloco11 /l Local mode for the sysop. The sysop can play the
- game, or any player can play the game from local
- mode. The game will ask for the players name at
- the initial screen.
-
- [path] sdloco11 c:\BBS\ Normal configuration to use the game. Reads the
- DOOR.SYS, CHAIN.TXT, DOORINFO.FIL From the command
- line. Should work without a problem. If not, use
- the custom.cfg file.
-
- Example batch file, for a Wildcat! System:
-
- d:
- cd\doors\sd
- sdloco11 d:\wildcat\wcwork\node%wcnodeid%\
- cd\wildcat
- exit
-
-
- sdloco11 /c Custom configuration for non-standard BBS's and
- for those having a problem running in normal mode.
- Additional sysop options can be created from the
- Custom.cfg file. Use it if you like. Or not at
- all! It is not crucial to the game, and the settings
- are ignored unless the /c option is used.
-
- If you cannot get Stardock Loco to run using the default settings,
- try using the custom configuration file. The file is named custom.cfg.
- Follow the short directions in the file, and run Stardock Loco like the
- following:
-
- sdloco11 /c
-
- This will force Stardock Loco to read all information about your system
- from the configuration file. Before you try this, double check the path
- that you have for Stardock Loco.
-
- -------------------------------------------------------------------------
- IGM/Expansion Module Information:
- -------------------------------------------------------------------------
- Programmers can create modules for Stardock Loco. Expect to see numerous
- versions to add to your game. If you wish, you can put the sd_devlp.zip
- into your file base for your programming members.
-
- A programmer needs the following files:
- sd_devlp.txt <-programming info
- module.c <-source code
-
- Run SD_DEVLP.BAT to automatically zip all the files necessary
- if you wish to. Creates the sd_devlp.zip.
-
-
- * There are 2 types of modules that can be added.
-
- The first is run by Stardock Loco without any installation needed.
-
- The first two letters of it's name must be one of the following:
- up*.exe <-upstairs at Terran Pete's
- dn*.exe <-downstairs at Terran Pete's
- nd*.exe <-from a player's ship
-
- Example: upMYMOD.exe <-will run from Terran Pete's upstairs.
-
-
- 5 others can be run from the Favrie Colony.
- They are:
- 1fc*.exe
- 2fc*.exe <-the number makes them run from the corre-
- 3fc*.exe sponding slot on the colony's New Developments
- 4fc*.exe menu.
- 5fc*.exe
-
- These require descriptions that can be typed into a text file.
- You or the writer of the module have 50 characters.
- The description files are the following:
-
- 1fc*.dsc
- 2fc*.dsc
- 3fc*.dsc <-description for corresponding slot. See
- 4fc*.dsc sd_devlp.txt for changing colors in the
- 5fc*.dsc description.
-
- Example: 1fcJung.exe <-executable for first slot in Colony.
- 1fcJung.dsc <-description for first slot in Colony.
-
-
- If you put one of these in your Stardock Directory, the game will run it
- automatically. NOTE: If you have two with the same first letters in the
- directory, it will run the *first* one it finds. You can always rename the
- one you don't want in the special location, and use SD_ADD.EXE to make it
- a regular module as described below.
-
-
- Regular Modules:
-
- These are run from the ShipYards under the <M> Expansion Modules menu.
- they can have any name that is created by the third party. Hopefully
- they will have included an install utility to install it, but if not,
- use SD_ADD.EXE to add it to the MODULE.LST and it will work fine.
- ----------------
- You will find as you get more modules, that you may have to rename the files
- or executables to put them into the correct spot in the game. However, you
- can customize your game and put them wherever you please.
-
- -------------------------------------------------------------------------
- Scripting Information:
- -------------------------------------------------------------------------
- If a user wishes to write a script for Stardock Loco, they can without knowing
- a programming language. Included in the zipped package is an editor that can
- be used to write the scripts. These are different than IGM's or expansion
- modules because they are accessed differently, and do not run independantly
- of Stardock Loco.
-
- What they need:
- sdcreat1.exe <- the editor for writing the script
- sdcreate.txt <- how to write the scripts
- scrphelp.txt <- additional help for the script writer
- trade.ans <- example ansi screen
- trade.qst <- example quest
- artifact.ans <- example ansi screen
- artifact.qst <- example quest
- sample.ans <- example ansi screen
- sample.qst <- example quest
-
- Run SCRIPT.BAT to automatically zip all these files into a zip file called
- sdcreat1.zip.
-
- If you have a member that creates a quest, you will have to put it into the
- SCRIPT.LST by running SD_ADD.EXE. Follow the short directions for adding
- the path and the description of the quest.
-
- ---------------------------------------------------------------------------
- Registration Key Help
- ---------------------------------------------------------------------------
- If you order your registration by disk, skip this part.
-
- If you have ordered a registration key and are receiving it by e-mail, read
- this.
-
- Your registration key is sent to you in an e-mail message. There are certain
- steps that you must use to get the file to work with the game. Not to worry,
- it's easy.
- Once you have received the file, follow the directions in the e-mail message.
-
- NOTE: When recieving the file by e-mail, you must be able to capture the
- message with a screen capture, or copy the text into your text editor from an
- off-line mail reader, or manually re-create the file (Hardest method).
-
- All you are doing with any of the steps, is taking the key file and making it
- a readable file for the game. When the file is in message format, it is
- missing the very important carriage return characters at the end of each line.
-
- What you need to do is to put them back into the file, and save the file
- with the correct name. The format of the file is what is shown in the
- registration message. If you have to enter the key information manually,
- follow that template, and save the file by the correct name. Hopefully you
- can just do a screen capture, or a copy, and rename the file correctly after
- putting the carriage returns (Enter key) back into the end of each line. If
- you still cannot get it to work, contact me at the addresses that follow this
- message for additional support. I will help you to the best of my ability as
- quickly as I can. Your registration is important to me, and I believe in
- helping you to get your registered game up and running as quickly as possible.
-
-
- Any additional questions can be sent to me at the following addresses:
- ----------------------------------------------------------------------------
- The support BBS for new versions of Stardock Loco is the Sherwood Forest BBS.
- This BBS is run by a friend of mine, John Myers, aka Little_john.
-
- The number is: (602) 876-0013.
-
- To access the file and message areas for Stardock Loco,
- use the following log-in:
-
- First Name: Stardock
- Last Name : Loco
- Password : Support
-
- My name, if you forgot, is Aaron Alanen. I can also be reached by i-mail/e-mail
- at alanen@mail.hvs.com (Rock Garden BBS, Phoenix, AZ)
-
- Other ways to reach me:
-
- aaron.alanen@jccs.parasol.stat.com
- MajorNet: notme atall@rok
-
- The Stardock Loco Homepage is located from a link from the Sherwood Forest
- BBS Homepage on the (ugh!) WWW: http://www.starlink.com/~jam
-
-
- I can also be reached in Phoenix, Arizona at the following BBS:
-
- JCCS BBS : (602) 582-4200
-
- (Note: I am only a member there, and not the SySop!)
-
- Or snail:
-
- Aaron Alanen
- 6502 E. Vernon
- Scottsdale, AZ 85257-1140
- USA.
-
- See the ORDER.FRM to get information on registering Stardock Loco!
-
- Thanks for reading this far!
-